Combining elements of trading, crafting, exploration and fighting, roam around the Milky Way galaxy by buying and selling stuff.
But it’s not always easy, the world of smuggling is met with risks. Fend off enemies by blowing their ship up. Upgrade your starship and be a force to be reckoned with https://uscasinosguide.com/best-us-online-casinos/. With Oculus, it’s as immersive as ever. Dive into uncharted star systems, find a faction, and dazzle in its deep trading mechanics. The game adapts to your idea of an adventure. You can even witness the game’s first extraterrestrial entity at a certain point in the game. Voyage through the great beyond and get ready to encounter foreign entities, engage in space battles and take Virtual Reality to its full potential. It has a PlayScore of 7.87 7. Redout: Enhanced Edition A zero gravity racing game that pays tribute to the classics such as F-Zero, Wipeout, Rollcage and POD. Put your futuristic pedal to the metal and feel the hyperkinetic blaze of pulsating colors and vertigo-inducing action. According to the devs, it’s as uncompromising, fast, tough and satisfying like its inspirations. The game’s movements are heavily physics-based. Each slope, turn, crash and curve are powered by the Unreal Engine 4. By donning your Oculus gear, feel the rush every light particle coming at you every second. Step into its online multiplayer and race against 12 people from around the world, or make your own adventure in its career mode. With over 25 tracks, step into a post-apocalyptic Earth where neon lights are a thing. But it wouldn’t be a racing game with an upbeat and adaptive soundtrack to please your ears while playing. According to the developers, it's the fastest game ever made. Feel the vibrations, buildings and landscapes flying. Especially when you’re on VR. It has a PlayScore of 8.14 6. Arizona Sunshine Survive in a post-apocalyptic Arizona filled with bloodthirsty undeads. Find solace as you receive a distress call from a radio. But before act on it, arm yourself in its wide range of weapons. Be a badass zombie killer in this virtual reality game that puts your deepest zombie fantasies in the forefront. With your Oculus Gear in place, jump in its single player campaign and use its movement-based weapon tracking to shoot these vile creatures to their doom. Explore its sun-soaked world, loot items, and experience the thrill of the infestation like never before. Its motion tracking is as real as it gets. If you feel lonely, better grab a friend in its co-op mode. But be careful for the enemy threat goes bigger when two warm brains stick together. With a powerful PC, Arizona Sunshine is among the finest VR games released to date. Although the seemingly questionable pricing may be a problem to most players.
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10. Opening our list of the Top 10 Oculus Rift Games is Star Trek: Bridge Crew Set in an alternate reality between 2009’s Star Trek, lead the U.S.S. Aegis in a quest to find a new homeworld for the Vulcans after their planet’s destruction. Voyage into the Final Frontier with your hearty crew of aliens, humans and more. Ubisoft’s Virtual Reality game takes you to the vastness of space.
With your VR gear at the ready, lead your crew and guide them by any means necessary via co-op mode. Communicate with your friends and they will help accompany you through thick and thin. Lead someone to battle to take down an enemy fleet or let them do engine repairs. The choice is up to you as a captain. Multiplayer experience aside, players can go solo. Instead of sitting under the captain’s chair all the time, you can move from one seat to another to do individual tasks.. It seems like a chore but once you get the hang of it, it gets more immersive. It’s only weak feature is its lack of exploration. With Oculus’ hardware features, and a VR-ready PC, experience the most decent Star Trek game yet. It has a PlayScore of 7.75 9. Sublevel Zero The Oculus was the stepping stone for VR technology and there have been many game who tried to prove that it’s the next big thing. Those who fail, or succeed are otherwise given a term called “Tech Demos”. Some supercede the others, while some games do not. Sublevel Zero is a bit of both. Sigtrap Games’ shooter takes you to a futuristic world of polygonal proportions. With the taglines, “Fly. Fight. Survive.”, this game takes zero gravity shooters and roguelike to the Virtual Reality platforms. Your only perspective is inside the cockpit. Shift those gears and strap those seatbelts because you’re in for the ride of your life. Using your Oculus gears, battle your way to a procedurally generated world. Customize your ship and let it take over each level, but once your ship fails, you start all over again. It has a PlayScore of 7.76 8. Elite Dangerous This is a massive multiplayer space exploration game. If No Man Sky was perfected, it could have been as mesmerizing as this game. With content so large and a galaxy to play around with, Frontier Development’s open-ended space exploration game takes you to the cosmos and beyond. This is the fourth Elite game of the series since 1995. Head to the battlefield as one of the three competing factions, and use your abilities to bring your team to victory. It has a PlayScore of 8.23. 3. Path of Exile Taking inspiration from one of the most beloved Action RPG franchises, Path of Exile builds on the solid foundations of Diablo to create an experience that's ultimately immersive and unique.
With their dizzying amount of customizations and comprehensive skill trees, it lets you carve your own destiny in their vast world. Take a dive into their deep lore as you delve into dark dungeons, slay ferocious beasts, and collect magical gems for your weapons and armor. There's no one way to play it, and the possibilities are endless. Capturing the feel of the classics with a sprinkle of modern conveniences, it receives a PlayScore of 8.25. 2. World of Warcraft Of course, one of the first of its kind and one of the long lasting MMOs of our time, Blizzard Entertainment's critically acclaimed fantasy RPG has worn the proverbial crown for more than a decade now. Set in the renowned WarCraft universe, play as variations of your favorite heroes and villains and choose your side in the never-ending battle between the Alliance and the Horde. As massive as the game already is--with its raid parties against colossal bosses, PvPs, PetvPet, minigames, and so much more--there's always a wealth of new content coming in the form of exciting expansions that will lure you back every time. An addicting thrill ride to while away the years, it has a PlayScore of 8.32. Here are the runners-up before we reveal the number one: 16. Vindictus. One of Korea's leading MMOs. Step inside a desolate world, and team up wtih friends against the enigmatic creatures that block your way. It has a PlayScore of 7.61. 17. Aion. A fantasy MMO with the familiar JRPG looks. Combining PvP and PvE into one mesmerizing universe, it receives a PlayScore of 7.56. 18. Dungeons & Dragons Online. Step out of your tabletop comforts, and experience a living dungeons and dragons world with your very own eyes. It has a PlayScore of 7.43. 19. DC Universe Online. Create your own hero, or villain, in this MMO that pits you against the DC Universe's greatest icons. The ultimate hero experience is right at your fingertips. It has a PlayScore of 7.43. 20. Elite: Dangerous. The fourth Elite game of a series that spanned decades, roam around an astronomically accurate milky way and bask in the mesmerizing beauty of the cosmos. It has a PlayScore of 7.4. 1. And the best MMO on the PC is Guild Wars 2 Only released last 2012, ArenaNet's MMO hasn't yet achieved the longevity of Blizzard's World of Warcraft, but it did successfully stir the increasingly saturated pot of online RPGs--building a visually striking world that offers a friendly world for all who come. Journey to the fictional Tyria and take part in a grand narrative that responds to each player's actions. Explore its sprawling and wondrously detailed world, and use the environment against deadly foes with its dynamic combat system. A welcoming theme park for all to discover, and it receives a PlayScore of 8.58. We are now ready to define the notion of the Hidden Markov Model, and to do this, we will turn the dealer into a machine with k hidden states. This machine will proceed in a sequence of steps, and, for example, in the case of coin flipping, these hidden states will correspond to fair or biased coins. At each step, the machine emits one of the symbols from the alphabet this website.
In the case of coin flipping, the symbols the machine will emits will be heads or tails, of course. And, while in a certain state, the machine makes two decisions: "Which symbol will I emit?" (this is the first question it has to answer), and "Which hidden state will I move to next?" And it uses probabilistic arguments to make these two decisions. Now, why is the word "hidden" in the "Hidden Markov Model"? An observer can see the emitted symbol of an HMM but doesn't know which state the machine was in when it emitted this hidden symbol, and the goal is to infer the most likely sequence of hidden states of an HMM based on the sequence of emitted symbols. Formally, the Hidden Markov Model is defined by the set of the following four objects. First, an alphabet of emitted symbols. Second, a set of hidden states of the HMM. In the case of the crooked casino, an alphabet of emitted symbols will be heads or tails; a set of hidden states will be fair or biased coin. Next, a matrix of transition probabilities, which describes the probability of moving from state l to state k. In our example of the crooked casino, this is the matrix. For example, the probability of moving from state F to state F is 0.9, but, the probability of moving from state F to state B will be 0.1 because the probability of switching coins is 0.1. And finally, the Hidden Markov Model is described by matrix of emission probabilities that describes the probability of emitting symbol b when the HMM is in state k. For example, for the crooked casino, this matrix is shown on the slide. The probability of emitting heads from the fair state is 0.5, but the probability of emitting heads from the biased state is 0.75. We will represent HMMs by HMM diagrams. In the case of crooked casino, our HMM has two states: F and B, and there are all possible transitions between these states, and these transitions are described by the transition probability matrix. This HMM emits two symbols: H and T, and the probability of emitting these symbols is described by the emission probability matrix. To study Hidden Markov Models, we will define the notion of a hidden path. The hidden path is a sequence of states that the HMM passes through, and we will denote it as: pi = pi1 pi2 ... piN We will also define the probability of (x,pi), aka Pr(x,pi) which is the probability that an HMM follows the hidden path pi and emits the string x. In this slide, you see an example of string x and hidden path pi. Our goal is to compute Pr(x,pi). Note that if we sum up probabilities of (x,pi) through all possible strings x and through all possible paths P, the result will be, of course, 1. So there are how many sums times sums? It is 2^n choices of x multiplied by 2^n choices of pi. To compute Pr(x,pi), we will need to introduce one more notion, which is the probability of x given pi, aka Pr(x|pi). Pr(x|pi) is the conditional probability that an HMM emits the string x after following the hidden path pi. Please note that, in this case, the sum through all possible emitted strings x of Pr(x|pi) is equal to 1. Please notice the difference between these two sums. The sum on the top is the sum of 2^n choices of x multiplied by 2^n choices of pi, while the sum on the bottom is the sum of 2^n corresponding to all possible emitted strings x. We are now ready to compute the probability that an HMM follows the hidden path pi and emits the string x. To compute it, we need to define the notion of probability of xi given pi_i, which is the probability that symbol xi was emitted from the state pi_i. And this probability of course is equal to the entry of the emission probability matrix that corresponds to emitting symbol xi from the state pi_i. Well, let's compute these probabilities. For the first column, we have fair state emitting tails, which is, of course, 1/2, then fair state emitting heads, which is, again, 1/2, fair state emitting tails, 1/2, and now biased state emitting heads, which is 3/4. If we continue like this, we will find out all these probabilities. Another thing that we need to compute to find Pr(x,pi) is the probability of transitioning from the state pi_i to the state pi_(i+1), Which is simply the transition probability from the state pi_i to the state pi_(i+1). Let's start computing those probabilities. Well, at a first step, we transition from fair state to fair state, with probability 0.9. At the next step, again from fair state to fair state, again 0.9. But at the next step, we transition from fair state to bias state, which has probability 0.1. We'll continue this way, and in this way, we will compute all these values. We forgot about just one value, which is: What is the probability that our HMM was in the fair or biased state in the first moment? Now let's assume that in the initial moment, HMM was equally likely to be either in the fair state or the biased state. That's why we add this term 0.5. So after we filled this row, we know that the probability of pi, the probability that HMM will go through path pi, will simply be the product of the corresponding transition probabilities. And what is, after we computed these values, Pr(pi) and Pr(x|pi), we can compute Pr(x,pi), which is simply the product of all these small probabilities that we computed; equal to Pr(x|pi) * Pr(pi). So the problem of computing Pr(x,pi) has been reduced to two problems. The first problem is how to compute Pr(pi), and the second problem is how to compute the probability of an emitted string given a hidden path, and this is the problem of computing Pr(x|pi). And we know now how to solve both these problems. How are readers/reviewers reacting to your book?
It seems to be ‘love it’ or ‘hate it’. I’ve had a couple of hate reviews from people who knew me from MySpace forums and never actually read it, but a few from strangers as well. The ‘love it’ reviews have become a serious loyal following. What was the biggest challenge you faced writing this book and how did you overcome it? The first book took me over so that having to go to work was my only problem. I worked on it mornings and evenings and had it finished in four months. Continuing the series had more of a challenge because somehow I got involved in filmmaking, ironically started by the need to see the first book become a film. There has been a few years gap for the next book in the series to get finished, but it’s done now and I’m balancing time between writing and filmmaking more effectively. What are the future plans for you and this book? Dance of the Goblins is about to be re-issued by Paganarchy Press. The first publisher failed to obtain overseas distribution and eventually we parted ways. I released the E-book in January and by February had agreed to place it with Paganarchy, who will have hard copy out in the US very soon. The rest of the series will come out with them both in hard copy and E-books. Demoniac Dance is ready to go, Power of the Dance is the third book. What is your next project? I don’t seem to be able to work on just one. My Steampunk novel, The Wake of the Dragon which is an airship adventure is sitting with a publisher that may or may not take it, but Paganarchy is interested. That one will have one sequel, the Goblin series still has Power of the Dance and the short story collection to come, and I have another Fantasy called The Chase For Choronzon in progress. Have you published anything else? Oh yes. My first eight books are in the Mind, Body, Spirit Genre and are published by Capall Bann Publishing who specialise in that genre. Those are only available in hard copy at present. They include Chaos Monkey, Understanding Chaos Magic, The Spirits of the Elements series (Spirits of the Earth, Spirits of the Air, Spirits of the Fire, Spirits of the Water, Spirits of the Aether) and Women of Power. Any advice for other writers/indie authors out there? Keep writing every day, keep a thick skin, get someone else to read for typos as well as content, and keep the art of storytelling alive. Tell us a little about your book.
Lead character Gabriel Travers knows he’s made mistakes in his life, and doesn’t want to die without making amends–but has no clue as to how to do that. With the clock ticking, he begins to peel back the layers and face his demons, with the help of the music of the Divine Miss M (Bette Midler) and his mom’s new wife, a country music-loving priest. What inspired you to write this book? I had a partner, Shane, who died in 1995, as well as other friends I lost through my work at the Project Los Angeles, and I wanted to find a way to honor them. The temptation is to write about that period in sepia tones, but I really wanted to try to bring that period to life, as vividly as I could. And one day a sentence popped into my head. I didn’t know who it was or what it would lead to, but that eventually became the first sentence in the novel. What are you doing to market your book? Happily, positive reviews and written essays are helping to market the book, and my articles on Huffington Post and other publications bring new people to my website. I’ve also done readings and signings, most recently at the Rainbow Book Fair in New York. I also looked at this first book as an investment in myself and my future as a writer, and put money into online advertising as well. How have sales been? Where have you had the most success? My book is out in hardcover, paperback, and all e-book formats, but–not surprisingly–Kindle is definitely my biggest seller. Sales are increasing, month over month, so I’m hopeful that this book will reach many people. I’m not so interested in the financial return, as much as that I really think most folks haven’t really considered the full impact of the crisis, and I hope my book spotlights that for them. How are readers/reviewers reacting to your book?
Terrific! The big reviewers, such as Kirkus, Midwest Book Review, and Advocate have been very generous. But I’ve also been pleased with reviews on book blogs sites, and in such unexpected places as Liberty Press, which is a small paper in Kansas. I had thought, given the location, they’d be less open to this frank urban story, but they totally embraced it. And being shortlisted for the 2011 Independent Literary Awards was a big feather in my cap as well. What was the biggest challenge you faced writing this book and how did you overcome it? I think the hardest challenge was in returning, emotionally, to those days. While fictional, there is a lot of truth in the book, and putting yourself in the mindset of someone who is dying can be grueling. Luckily, I have two young kids, so they forced me out of that state–sometimes whether I wanted to be or not! What are the future plans for you and this book? I’m continuing to promote the book, as I hope it reaches beyond the typical “gay” audience and finds a home in the hearts of other readers. What’s been interesting to me is how many straight women have read and loved the book. While the lead is gay, the themes of seeking love and finding acceptance and redemption are so universal, I guess it really resonates with them. Plus, I think women are typically more open to epic kind of love stories such as this. What is your next project? I’m tackling a memoir next, which focuses on a period in my life where an event occurred which caused me to question my every reality. I don’t want to give too much away, but let’s just say, if I was a woman, this event would easily be turned into a Lifetime TV movie, and I’d be played by Valerie Bertinelli. Any advice for other writers/indie authors out there? Stay true to your voice. One of the most empowering things for me in going the indie route is that everything on the page, for better or worse, is under my control. And finding our own specific voices and telling our stories is how we can open hearts and minds, and change the world. |
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